PCGAMESN slices an interview with the chapter Hello Games Shone Murray (Sean Murray), which he gave the site at the Develop conference. The developer shared his observations: for example, the average time of the game in No Man’s Sky For three years, it doubled, and criticism mainly came from people who are to creation Murray Not even touched.
As he says Murray, The launch of the game was accompanied by a large number of negative and positive reviews, however, in the area of the release, the average gameplay time was about 25 hours. Roughly speaking, one person who played 50 hours played at one person who played for only an hour Murray Such statistics were surprising.
The developer says that No Man’s Sky There were enough users who spent literally hundreds of hours in the game, as if it were their love forever. Hello Games Such people inspired: the studio understood that in her creation there are no traditional gameplay cycles that are designed to hold the player, so those who are sitting in No Man’s Sky hundreds of hours, like the game itself, they want to find out what the next planet will be.
Updates for No Man’s Sky Built taking into account such devoted users. This helped the game: now on average it is spent twice as long as time – about 45 hours. As he says Murray, This is a very high indicator: "There are few games in which I spend 40 or 50 hours in a year, so I am satisfied".
In addition, the audience really liked to mess with the construction of their own base. According to Murray, Construction – the second most popular lesson in No Man’s Sky (Apparently, the first is the study of the planets).
Which is curious, the bases gave a side effect that Hello Games I could not predict: the buildings spurred the players to explore the planets even more diligent. As he says Murray, People land on the planets and ask themselves: what if someone has already visited here? Suddenly he built something?
In the buildings, there is really an intrigue: what did the person who built such a base think about? Murray compares user bases with relics when you try to solve what this means. The developer says that among the bases that players load for overall access, truly strange things come across. “I am trying to imagine a person who thinks:“ Yes, I will build a kiosk with one ””, – Half -joking tells Murray.
Another observation Murray – About 70-80 % of people who discussed No Man’s Sky, They didn’t play the game at all. “Most comments were about the fact that it had nothing to do with us. Problems with pre -seals, price tag and all that, – speaks Murray. – This can be seen with any conflicting game – a lot of discussions about things that developers are not able to change ".
Of course, if you break through the useless husk, you can find sensible reviews from people who are familiar with the game very well. But even here not everything is so simple: Murray He believes that gamers for the most part correctly indicate shortcomings, but almost never offer good solutions. “They say:“ I don’t like how the inventory works ”. And then they tell you the extravagant solution that they want to see from you ", – shares Murray.
Chapter Hello Games He says that such proposals need to be sensitive to: take what users do not like, but look for a correction differently – try to look at the problem more widely and drain water from the reviews, leaving only useful information.
As a result, it turned out that 70 % of the changes in each large update are things based on the reviews from the community. They do not help attract new users, but reinforce interaction with an existing audience.
July 11, 2019 started Goat of Duty – a kindergarten multiplayer shooter, where people were replaced by goats (literally)
July 11, 2019 We decide the fate of the magic New World in the fresh trailer Greedfall
No Man’s Sky
The best comments
As a result, it turned out that 70 % of the changes in each large update are things based on the reviews from the community. They do not help attract new users, but reinforce interaction with an existing audience.
By the way, an excellent approach aimed at supporting the existing audience and correcting the reputation, which gave visible fruits both in relation to the game and in relation to the Shonu itself.
A man showed that he deserves www.nonukcasinosites.co.uk/review/qbet-casino/ respect.
Damn, and a dude really raised the skill to give an interview to a new level, when compared with what he spoke to the release, well done is being corrected.
If so if … as they say.
He was tasted, he fixed.
A fairly large number of large developers and publishers do not do so.
That’s why they praise him.
For growth:
His
Their studios
Their games
*Nervously glances at his 1200+ hours in Warframe*
Well, yes!
Who will spend so much time on games?
They have no life
So yes, early access would be in the subject.
But they praise them because they not just gathered the cashier and scored, but began to correct the situation, and not a ton of paid DLS and renewal, but silently and for free.
No one denies that they have noted well and no one praises him for this. The fact that they do not score on the community and bring the game to the mind, put the soul into this business – this is sharply standing out against the general background of the industry in recent years, and this is as if it is not to praise and support support, inspires developing and shows in which direction to move
As they say Road to Redemption
Is it 45 hours as for a game with an endless universe is a positive result? Here you are all praising Murray, and in fact, he simply raked the garbage that he did 3 years ago.
If in 2016 they released the game as “early access”, they would not have to rehabilitate.
If the general mood and success is briefly described, it will turn out as "DE gets everything at all". The nucleus of the gameplay has not changed, the same run-jump-shoot, but with new decorations. In 2016, you already had to have an “The Second Dream” quest, from which the game, in fact, has a serious plot, which is still developing – over the past 3 years, the emphasis on this, in parallel with the release of two open locations on Earth and Venus, each quite large and not “corridor”, and there will be another one at the end of the year. Corridors are also constantly complemented by new tiles and new opponents, well, several new game modes appeared, which are based on their variation of old, but in a new way and with their own rules. Bossfights on open locations require these very friends, and in general, the whole game will be more pleasant, of course, but you can play with randomes. Good luck to convince friends of it, I wrote about that.
Alternatively, in the fall, the Destiny 2 will be crossed into Steam and will have a free “starting” version in which the content will be for several days. You can try it, but both games are unlikely to play at the same time seriously so as to keep up with the release of new pieces, they very much accelerated.
It would still be good that the user himself could set the minimum time to separate genres. For example, some shooters take place in 10 hours, and on HEK and Slash you need 100 hours or more to understand the pros and cons of it. Indi generally has some games themselves at 2 hours. Ideally, to go to the page of the game, and I already moved the runner at the specific to weed all the reviews that were not interesting for you, and by default it stood just on these two hours.
What stupidity. And if a person could not play for more than 10 minutes because of the technical crookedness of the game? And if he didn’t like something like that in the first ten minutes that I don’t want to play next? In general, fanboy usually suffer by appellations for the time. Um … the limit is proposed at 2 hours in order to weed out as many negative reviews as possible, yes? So it can not use Steam with this approach at all, and he will go to the Unified State Register of Legal Entities? There are no ugly players at all, games cannot scold games.
Now there is no time to play especially, and Peck Handrit, but for the fact that Murray did not abandon the game, but continued to correct it, add free content, I bought NMS. Praise to such developers.
I also have these reviews when a person spent 10-20 minutes in the game, they are in doubt. It is necessary to stimulate the spelling of the review of 2h. And how these mother’s analysts will run up, negative reviews will be signed after 10 minutes, and the refund is clinging.
"Nervously glances at 860 hours in warframe"
> Technical curvature of what, but is the game for sure? Or most often the wry of the player’s council.
"More often"? There is some statistics? It somehow resembles the next Fanboy “argument”: if you have technical problems, then this is exclusively your fault. Even if the problem is massive. Even if there are problems and on consoles.
> Reviews like – “And I have a witcher on the minimum wings, and this does not start”, they just cllate the page
Oh well? Since when did the info about optimization become "cluttering"?
> people system requirements cannot read
So the system requirements do not always meet reality. Sometimes minimal can be overstated for fidelity, although even a weaker computer can pull the game. But more often, on the contrary, the game on the computer corresponding to the minimum requirements may be practically unrealistic. And in order to understand what a specific case here, reviews can be very useful.
> If your game has not started, then what impression of the game you can share at all.
The fact that the game is a non -working piece shit software code. For people who spend their bloods on the purchase of the game are extremely useful information.
> And technical problems can be discussed in the "Discussion" tab in Steam
And you can warn potential buyers about them. One does not interfere with the other, by the way.
> developers often react, and if it is not in your calculator, but in the game itself, this will be corrected.
Often? According to my observations, the developers of the crooked games are more often sent and bath critic, and not listen to criticism.
If there are quite a lot of such reviews, then this indicates a systematic problem, and enough people simply will not buy and spend their time on the fact that it is likely to experience the same problem. In a month or two-maybe.
Interestingly, most of my friends and acquaintances who I call in this of our warframe behave in about the same way as people from the article – many of them have never touched her, but they have a critical view of everything from which it is made. Others once tried (several years ago) for 20-30 minutes and have an established idea of the game, as if she were all in the same state, preferring to play something more “high-quality”. I personally treat this neutrally, for people deprive themselves of a good game, but here, in the piggy bank.
It would still be nice to select reviews from people who have received a certain Achivka, for example, if it is interesting to read everyone who exactly went through this game.
By the way, how is it now? The last time I played * went to check Steam * in 2016, but only 78 hours were played in total, and there it was essentially races according to the planets-corridors, which was bored pretty quickly.
Otherwise I’m looking for something with friends in the evenings to play.